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K12 Hardware ​

The K-12 Hardware category highlights the increasing investment in classroom technology, with STEAM and robotics driving innovation in classrooms. CTe push for more interactive, connected and intentionally-furnished learning spaces is reshaping how students engage with content and develop critical skills for the future.

Classroom Technology ​

Physical technology devices and tools to be used within classrooms to enhance teaching and learning.

K12 STEAM & Robotics ​

Suppliers of equipment and materials for hands-on learning experiences in science, technology, engineering, arts, and mathematics (STEAM), including robotics.

Classroom Furnishings ​

Furniture, fixtures, physical & digital equipment designed as integral components of the K12 educational learning space.

Labs & Specialized Equipment ​

Organizations that support school facilities equipped with specialized tools and equipment for hands-on learning experiences.