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K12 Hardware ​
The K-12 Hardware category highlights the increasing investment in classroom technology, with STEAM and robotics driving innovation in classrooms. CTe push for more interactive, connected and intentionally-furnished learning spaces is reshaping how students engage with content and develop critical skills for the future.
Classroom Technology ​
Physical technology devices and tools to be used within classrooms to enhance teaching and learning.
K12 STEAM & Robotics ​
Suppliers of equipment and materials for hands-on learning experiences in science, technology, engineering, arts, and mathematics (STEAM), including robotics.
Classroom Furnishings ​
Furniture, fixtures, physical & digital equipment designed as integral components of the K12 educational learning space.
Labs & Specialized Equipment ​
Organizations that support school facilities equipped with specialized tools and equipment for hands-on learning experiences.